Start Game: Designing the Biome Cards

Josephine d -

Hey! Welcome back to my blog. This week, I didn’t work with my internship (my internship this week is Thursday and Friday) but instead mostly worked on my initial biome stats and drawings.

For this game I decided each player would pick a biome to play in. A biome is “a major ecological community type  (such as tropical rainforest, grassland, or desert)” (Merriam-Webster.) I’m taking a lot of information about the Environment from my textbook, “Environmental Science for AP” by Friedland and Relyea which categorizes biomes into Aquatic and Terrestrial of which there are ten terrestrial and eight aquatic. In order to make my game more focused, I decided to only focus on terrestrial biomes.

These ten biomes are,

  1. Tropical Rainforest 
  2. Tropical Seasonal Forest 
  3. Desert 
  4. Woodland/shrubland
  5. Temperate grassland
  6. Temperate seasonal forest 
  7. Temperate rainforest
  8. Boreal rainforest
  9. Tundra
  10. Polar Ice Cap

Of these I ended up taking the first nine and cutting Polar Ice Cap from the biomes that will be in my game.

In my game, every biome has base precipitation, sunlight, soil nutrients, and air quality stats.
For example the Rainforest biome has a base precipitation stat of 10 whereas the desert and Tundra both have initial stats of 1.

While initially, the stats are on a scale of one to ten, throughout the game you can play cards that increase your stats to an unlimited amount (playing a tree increases your air quality stat by 1 every two turns.) These stats determine what cards you are able to play on your biome. For example, to play a Cacao plant, you might need a precipitation stat of at least 8.

For precipitation, sunlight, and soil nutrients, the in game stats are based on the real life amount of sunlight, precipitation, and the soil nutrients present in the biomes. Air quality however always begins at a seven and changes throughout the game based on the cards played.

For next week, I am hoping to finish designing the look of all the biome cards and report on the field trips I will be helping with this Thursday and Friday. Thank you for reading!

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Comments:

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    joseph_g
    How are the biomes gonna be balanced because i feel like some of them are easily just all around better to sustain llife?
      josephine_d
      While some of the biomes are more obviously for supporting life, part of the Idea of the game is that any of these biomes can support life. Game wise, i'm not fully certain yet. I will make sure to keep track of how balanced the biomes are during my preliminary testing.
    josh_n
    Hi! This is super fun! What's the definition of a seasonal forest? Is our pine forest one of them?
    josephine_d
    In general a seasonal forest just means that there are distinct seasons. For a tropical season l forest that means distinct wet and dry periods per year. For a temperate seasonal forest it means warm summers and cold winters. Flagstaff is actually neither. Due to the weather patterns around the mountains and being in a desert depending on where you are it could be tundra or desert.
    nadia_w
    Hi Josie! Are you going to be making your own cards (as in drawing and coloring)? This sounds so cool, I wanna play now!

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