Week 8: Sketching Designs

Richmond Y -

Hi and welcome to week 8 of my blog!

This week I spent most of my time coming up with sketches and inspiration. I decided to design a creature that would end up as one of the main characters the player can play as in combat.

The first step to gathering inspiration is coming up with a central theme to your design. In this example, I decided to use the motif of time and owls as my main inspiration. Starting off of this, I’m able to make sketches based on reference images online of pictures of owls and symbols of time.

However, this isn’t quite interesting enough for a design. I wanted to add a distinct twist to the design, so instead of owls, I took inspiration from the designs of owlbears and sugar gliders. Combining these elements allowed me to create a unique design that hasn’t been done before.

I also need to decide what aspects of the design I want to focus on, so I decided that I wanted to create a cute creature. This means that I have to emphasize features such as large eyes, a generally larger head-to-body ratio, and a generally chubby silhouette to make it easily recognizable. Example designs I looked at that carry these principles well are Grogu and Pikachu, with their instantly recognizable designs.

With that being said, below is the finished sketch sheet that I made based on my ideas.

Next week I’ll be focusing on creating a 3D mockup of this design!

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Comments:

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    tate_d
    I love the designs this week! Great job being creative with how you combined the animals and chose to design them. They certainly have a cute look while also being combat ready. Im super excited for the 3D version! Since I can see that the creatures have some fur elements, how hard would you say that is to render in the final version?
    adam_d
    Great job with the designs. Cool to see how you were able to create a new creature that looks completely unique but you can still see the inspiration behind your design. Cant wait to see how this will look once you make it 3d.
    Avy Gagneja
    This is such a fun and thoughtful approach to character design! I love how you started with a broad concept like time and owls and then pushed it into more original territory by mixing in owlbears and sugar gliders—it feels like you’re crafting something that’s both familiar and fresh.

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