Week 9: Sketching and Storytelling
Biah S -
Hello everyone, and welcome to week 9!
This week I thought I’d talk a little bit about character design itself and what I’ve learned so far from my research. Overall, the number one takeaway I seem to get from most resources on the subject is that character design is about telling a story, communicating important ideas through visuals. The audience should start to gain a clear understanding of who the character is just by looking at them. This means everything about a character and their circumstances should be considered when determining what they’ll look like. This includes aspects of their personality, their role in the story, their culture, what climate they live in, their hobbies, and more. All of these can impact how a character looks and presents themself, and it’s important to be deliberate about which factors to communicate to the audience and how. Another key point I’ve seen brought up is clarity. Characters should be distinct and not too difficult to understand. Having characters with too many extraneous details or multiple characters with very little variety in their designs can result in confusion and hinder the story they are meant to tell. Of course, art and character design are very subjective, so there are no exact rules or regulations, but these are some basic concepts I thought were important and that I’ll be keeping in mind. I’ve started coming up with and sketching my own designs for my final product, and that’ll be a main focus of mine during these last few weeks of senior projects. My goal is to end with six characters, four protagonists and two antagonists. I may end up cutting down on that depending on what kind of artwork I’ll actually be doing for the final product, but I have the concepts for the first four done currently, so fingers crossed it all works out.
That’s all for now. Thank you for reading!
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