Week 1: Shipwrecks and Spreadsheets

Biah S -

Hello all, and welcome to the first official week of my senior project! 

To recap, I’m working with a team at ASU in the process of developing a video game for children that’s based around a shipwreck storyline. My main task at my site placement is to look into what’s already been done in the genre of shipwreck games and to compile that information into one place. So far, that’s meant a lot of time spent learning how to use Google Sheets. I’ve been researching different games that already exist out there and inputting different pieces of information about them like the age range they’re targeting and the skills they require their players to exercise into a spreadsheet so it’s more easily accessible. I’m hoping it’ll be a rather comprehensive view into the world of shipwreck games by the end of these ten weeks. Apart from its role at my site placement, I’m planning on using the information I get from this research to determine general trends in what different kinds of games look like depending on different factors like their target audience, intended purpose, etc.

I haven’t just been looking at spreadsheets this week, though. I also attended a meeting for the planning of the game being created by my site placement today! It is in its beginning stages, so there’s still talk about what the game should actually focus on and teach kids that are playing it. That was decided during this meeting, and the consensus was that the game will focus on relationship formation and maintenance in elementary aged children. This means it’ll essentially teach kids how to make friends and keep them. Something that was also brought up frequently was the idea of co-regulation and coordinated movement as a way to bring players closer together. This could be implemented into a game like this by requiring multiple players to complete actions at the same time in order to move forward in the game, similar to how you would play Fireboy and Watergirl with a friend. Those were the main themes brought up in the discussion today, and I’m looking forward to getting more into the specifics of how this will be accomplished in coming meetings. I’ll also be doing more of my own independent research and diving deeper into the artistic side of my project next week, so be sure to stay tuned for that! See you all next week!

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    theodore_t
    Will the game you make be single player or multiplayer? I’d assume it’s a lot harder to teach human interaction and friendship management without another human being, but it can definitely be done with some complex scripting and a large flow chart.
    biah_s
    It'll most likely be multiplayer! The plan is to integrate it into classrooms so students can play together during a class period.
    Abijah Semwaga
    Will this game have online servers, or require an internet connection? I can see how interacting with kids all over the world can contribute to human interactions, as well as learning about new cultures and creating new bonds a thousand miles away!
    Drostan B
    Your senior project looks amazing! What engine are you using to program your game and what operating systems will it support? I would assume making it available to be played on many different systems will greatly impact the accessibly of the game.

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